Tampilkan postingan dengan label Design. Tampilkan semua postingan
Tampilkan postingan dengan label Design. Tampilkan semua postingan

Minggu, 20 Desember 2015

Reverend Blues.


Reverend Blues!

Tony Cortez isn't your normal pastor, he's also a blues musician as well. One good description of him and his music is described as such.

"For many people it’s a natural assumption that the blues is the devil’s music but this is not the case when it comes to Rev. Blues. The Rev. uses the blues as a way to communicate the gospel truth about sin and redemption. His music is not only entertaining but it also helps those who struggle with the daily burdens of life. The Reverend's music speaks about how we can over come life’s obstacles with a little bit of faith, hope and love."

In exchange for a cool custom blues tune for my podcast The Illustrative Designer I agreed to help him out with a logo design.

Listen to the music Tony produced here.

Jumat, 18 Desember 2015

Pioneer Spirit


Daniel Boone was a man, a biiiiiiig man!

Schier Products has been pioneering and selling plumbing products since 1972. Many of their product lines have names like 'The Trapper' or 'Great Basin' and they wanted a logo that reflected that same heritage of pioneering spirit. To be specific they wanted a mountain man that could embody a strong persona moving forward.

I am happy with how this mark came out and as you can see I used the round off technique on my vector art to give it a more refined look.

Selasa, 15 Desember 2015

Caving to Frill.


Top: Back T-Shirt Design, Bottom: Front Center Chest - Click to View Larger Image.

The whole design trend to use oranate turn of the century frills and motifs in design isn't anything new. I told my friend 'Shane' who is a master at this style "I refuse to take part in this 'Frill' trend." We'll I've caved. And yes I admit it's fun.

A retired LAPD officer and former SWAT team member hired me to create this t-shirt design for his company. He sells products to police and SWAT members. Those Dover books collecting dusk on my library shelf are finally being put to good use.

The terms used in this design are buzz words popular with SWAT:
- Operator: High Level SWAT
- Tango: Bad Guy and or Terrorist


Detail of Design Textures.

It's hard to appreciate this design at such a small posting size so this image shows how cool the textures look at 100%.

Senin, 14 Desember 2015

Glassy Goodness.


Look at that sheen. Ca-chow!

Here is a logo I did for server company. The mark is based on the fact they use a 'Multi-Core' system and playing off the 'C' in the name of the product.


Candy coated.

Also created this logo badge for a podcast friend of my Joseph Nilo who has a show called mac media cast.

Sabtu, 12 Desember 2015

Big Bocca


Big Mouth Character.

Here is recent logo job I did for an Italian Animation Firm called 'Big Bocca'. I guess that means 'Big Mouth'? They wanted a cat type of character so I thought this would lend itself for animation. The type you see is a hand lettered font I am slowly creating called 'Nimcompoop'. After about four years of not designing fonts (Fontographer died with OS9) I now have the itch again.

I am documenting my process on this so there will be a tutorial on IllustrationClass.com.

Jumat, 11 Desember 2015

Start Mobile Art!

Start Mobile is a massive online gallery of art available for mobile devices of all types. Tons of great art ready to take up residence on your cell phone or PDA.

I went through my archive and picked a handful of art to use for this venture. Now if I can only figure out how to get it on my cell phone.


'Vonster'


'Tribal Tattoo'


'Robotica'


'Temporal Infestation'


'Sea Serpent'


'Owl'


'Happy Tree'


'Escape'


'Super Doodle'


'Deep Six'

Kamis, 01 Oktober 2015

Go Forth & Create!


Click art to view larger image.

History
Pretty much every product or industry has some kind of ongoing rivalry. In soft drinks, it's "Coke vs. Pepsi." You have "Nike vs. Adidas" in the world of footwear, and "Mac vs. PC" in computers.

The communication arts world is no different. Graphic designers and illustrators have been arguing the merits of Macromedia FreeHand and Adobe Illustrator since the early days of digital design. I've been a diehard FreeHand user since 1991. Over the years, as more and more illustrators migrated to Adobe products, some have scorned me for sticking with FreeHand. But I didn't care. It facilitated my creative pursuits, and no one could argue with the results. I've won major awards and received recognition both nationally and internationally for work done with FreeHand. Sure, I've owned Illustrator since Version 8, but only for converting or opening files sent to me. I and a handful of other hardcore FreeHand aficionados have been holdouts, while most of our friends and peers have gone over to the other side.


No, I don't know what the pipe smokin' worm means. It just looked cool.

Bad News
In 2005, Adobe purchased Macromedia. With the merger, FreeHand's future looked grim. I knew it was time to make the change. Dragging my heels and Wacom pad, I knew I must begin the switchover. Little did I know that I was embarking on a tortured journey. Changing my primary drawing application wasn't easy. It was like learning to drive on the other side of the road or read a book upside down. Things that were intuitive, almost second nature, were now unfamiliar. I confess--I resisted the change. I was still fuming that the corporate officers and business analysts at Adobe would make a decision about my most important artistic tool. What if Leonardo was forced to switch to watercolor? You know he would have been grumbling a little, too.

My plan was to learn Illustrator gradually. With a booming year of business and a long list of client projects, I really didn't have room in my schedule, or motivation, to take a class or to switch abruptly. I bargained with Time: when FreeHand no longer worked on my Mac (due to the inevitable hardware and OS upgrades), I'd migrate. Really. But fate had other plans for me.


Bubbling ideas. Or as I like to call it, "Slow Boiling."

Closet FreeHand User
Recently, a Portland agency approached me to illustrate a promotional poster for the Adobe CS2 Creative Suite. Wow! I was totally jazzed and honored. When we met to discuss ideas, I quickly realized they assumed I was a CS2 Illustrator user. Now, I was no stranger to Adobe products. CS2 Photoshop had been part of my creative process for eons. And I actually owned CS2 Illustrator. But I had never created a whole project from beginning to end with any version of Illustrator.

They had no clue that a holdout was right under their very noses! I felt like an agent in a covert operation, a scout behind enemy lines. Should I blow my cover, and reveal my diehard alliance with FreeHand? All kinds of amusing arguments went back and forth in my mind. "Don't worry, Adobe owns FreeHand now, so it's not like you're technically a spy." How about this one: "No problem, we'll just do it in FreeHand, then copy and paste everything into CS2. After we save it as an Illustrator file, no one will even notice." I was starting to get a little nervous. I hoped my eyes weren't twitching and sending a Morse code message that a traitor was in their midst!


Yes, even spiders have duo-colored eyes.

Moment of Decision
The agency explained the project: Adobe wanted to use the poster to demonstrate Illustrator's various features, such as transparent vectors, smart objects, layer effects, VPF Technology, and the relationship of CS2 apps working together. It was a juicy project, to say the least. I would be designing a creative illustration for one of the planet's most famous software companies.

It just got better and better. Trying not to drool, I asked if there was a particular direction, theme or concept. The art director looked at me, and said the words that every illustrator dreams of hearing: "No. It's wide open. I like your art, so just do what you do." An account executive did mention to stay away from "edgy"--guns, nudity or violence were out. Okay, so no naked John Wayne Green Beret homage. Other than that, the door was open. Weird, strange, whatever. Whoopee!

Suddenly I came to my senses. There I sat, with one of the coolest projects ever, with total creative license. But I couldn't use my old friend and accomplice, FreeHand. The tool that was my partner for the previous decade was not invited to the ball. How ironic. Panic time!

I did weigh the idea of coming clean. Should I tell them I didn't use Illustrator as a primary drawing application? I decided against it...they didn't hire me because of my software. They loved my previous work, which was all done on FreeHand. My creativity doesn't come from a tool. However, for integrity's sake, I would have to create the artwork with Illustrator. I would have to get my butt in gear and go on a crash course to learn the software, inside and out.

I felt like a man emerging from a concrete bunker, after years of solitary resistance. I must learn CS2 Illustrator...and quickly. This would be a great test of the product's capabilities and ease of use. FreeHand wasn't an option, and it was time to be baptized by fire.


Happy little bee

Creative Process
Hmm, having a wide open creative brief wasn't as easy as it sounded. I had no idea where to start! For several days, I just let ideas slow boil. Then came a period of furious sketching. An idea started to take shape. I thought about what the AD had said, "Do what you do." That was it; that was the idea. So I did. I began "to do." I didn't hold back either. I stretched myself and created art that I thought would be inspiring for other artists. My idea was based on the premise "Why do artists use Adobe products?" The answer is, "To create."


No art is complete without a winged Roman worm

The End Results
I wasn't sure how Adobe would respond. Was the illustration a little too weird? Would the concept clash with their branding somehow? After all, this was a respectable software company, not MTV. But because creatives were the target audience, quirky is good. The agency loved it! They didn't have any changes, and presented it as created. Thankfully, Adobe was thrilled as well, and everything was green-lighted. I made some minor tweaks, then finalized the art.

I wish I could say the switch of software went as smoothly. Honestly, it was sometimes difficult and frustrating. Menus were different. Shortcuts weren't the same. And some tools just didn't exist in Illustrator. However, I found that Illustrator had some great capabilities I never dreamed existed. Later this year, I'm taking an intensive class for former FreeHand users. I'll miss my old buddy, but when you work in a creative environment, you have to be willing to upgrade and adapt, or technology will leave you behind.


Houston, We Have a Problem

Every Good Story Needs a Villain
Lest you think that this fairy tale had no cliffhanger, there was a bit of drama mixed with humor along the way. After many meetings, multitudes of eyeballs viewing the design (including both Adobe and agency staff)...after the artwork was finalized and just about ready to be handed off, along comes the "Ogre of the Audience Demographics and Financial Returns." Uh, I mean, the marketing person, who said, "Why is the worm guy wearing a Nazi helmet?"

(Cue sinister music)

We all know that marketing people have their place in business. And every creative professional knows there's often a tug-of-war between creative expression and the realities of the business model.

In this case, Mr. Worm was not wearing a Nazi helmet. Mr. Worm was sporting a vintage World War I German officer's helmet. The Nazi Party wasn't even around at that time. But no, this was going to be a problem. The marketing person was not going to budge, Nazi helmet or not. Someone might take this image the wrong way. They most certainly didn't want anyone to think they supported militaristic worms with suspect ideology.

I understood the concern, but, hello! What we had here is a winged worm wearing spectacles and a metal helmet. Perhaps we should take another look at the other worm, who wasn't wearing any clothes at all, only a fedora. He's actually smoking a pipe, too.

I can just see it now, protests at Adobe headquarters over the company's implicit endorsement of nationalistic, drug-smoking, nude invertebrates.

(You can probably tell that designers can be sensitive about their work.)

But hey, I'm a professional, and this isn't the first time someone has nixed an element in my artwork. We had to find another helmet for Mr. Worm. I finally settled on a Roman soldier's headgear. And unless you're from Carthage or fought in the Punic Wars, a Roman helmet shouldn't offend anyone. Here endeth my rant, and an amusing anecdote about worms smoking pipes and wearing helmets.

(By the way, I preferred the German helmet because of its sub-culture nod to one of my childhood favorites, Ed Big-Daddy Roth. He was a California illustrator and custom car builder who was influenced by hot rod and motorcycle culture. We illustrators like to include subtle references like that from time to time.)


Epitaph
Anyway this story has gone on long enough, so I'll end it here. I hope I provided some insight into the processes, challenges and zany episodes in an illustrator's average workweek. If you're interested in seeing more behind-the-scenes views of how the art was created, I'll be posting a project tutorial at IllustrationClass.com.

I think it's funny how things work out. For a while, I was dreading the idea of switching from FreeHand to Illustrator. I was that skinny kid at summer camp, shivering at the end of the diving board, scared to jump. Along comes this project, with a not-so-subtle push that got me in the water.

Life is an adventure. I'm really thankful to be able to work on such cool projects.

RIP, my old friend, FreeHand.

If you'd like to see this project from concept to completion you can view it via a free tutorial by clicking here.

Kamis, 24 September 2015

Patches-O-Plenty


Who can forget Reggie Jackson and his '3' homeruns in the World Series.


Growing up I collected trading cards. Back then there was only one brand and three sports. The sports cards I enjoyed collecting most were Baseball. The cards I collected were poorly printed full-color process on the front with a single spot color printed on an uncoated back. Today's cards however push the envelope for paper printed goods utilizing the latest technologies such as laser die-cutting, holographic foil stamping, jersey swatches, bat pieces and other memorabilia being applied to cards all wrapped in well designed layouts printed on high quality stock using and issued as limited edition collectibles.

The Upper Deck Company literally transformed the sports card industry. Their unique approach and inventive product lines continue to captivate the collectors.


No I am not a Yankee fan thank you very little. I do however like these two designs.


On this project they asked me to create a set of embroidered patch designs they could sew on to uniform swatches they would then use on a special set of trading cards.

The themes of the patches reflect the depth of baseball history and it's rich heritage filled with fascinating stories and feats of athletic achievement. In total I had to create approximately '130' individual patch designs. The attached samples showcase '66' of these designs. Due to the limitations of embroidery and the final size, I had to keep the elements simple enough so they would hold up in thread form.

I really love the sport of baseball so it's always fun working on this type of project.


'64' of the '130' patch designs.

Rabu, 16 September 2015

Piranha's Revenge - Illustrative Logo



I love designing logos. But the best of both worlds for me artistically speaking is when I get to work on an 'Illustrative Logo Design'. Both of my core disciplines come into play and such was the case when I worked on 'Pirana Systems'.

How can you not have fun creating a 'Piranha' for a logo project? It has to be nearly impossible. The only animal that could possibly rate higher on the 'Fun Creatures to Create List' is of course the 'Monkey'. And if you'd like to see my entire creative process for this project then click on over to my 'IllustrationClass.com' site and check out the tutorial.

BTW: The clients branded name is 'Pirana' just incase some of you thought I had spelled the name wrong.

Selasa, 08 September 2015

Childhood Health - Illustrative Logo



I don't do a large volume of work locally. The market here is pretty much dead but a few years back when we took our daughter into see her doctor I told them that if they ever wanted to re-design their identity I'd love to help them. Well they are now building a new facility and it's going to be one of the first 'Green' buildings in Salem, Oregon.

They wanted a fun, playful logo that kids would enjoy. I purposely wanted to avoid the normal medical cliches you see all the time regarding health related marks. Instead I focused on the purpose behind their services and that is to make kids healthy, happy and active.

When I pitched my concepts to the doctors at the clinic I showed them '5' concepts. The one on top is the final mark they went with. The concept on the bottom was another one I really liked too. They liked the dog and asked if that could be used in the top mark. Normally I avoid letting clients pick and choose content but in this cae the I had another dog in the top one so it wasn't an issue.

The signage on the building will look really nice as well as the identity pieces I am working on now.

Senin, 20 Juli 2015

Microsoft Messenger Backgrounds

Some of the interactive studios I work with have very unique names. Case in point is 'Put on the Dog'. Yes that is the name of the studio that hired me to create some background illustrations for the next incarnation of Windows Messenger they were developing a special site for. In my previous post 'Fear of Math' which you can see below I show one of the backgrounds I had done for them. These make up the remaining images in the collection I did.

Robot in all his pixelated splendor.


Do all dogs go to heaven?


Homage to Griffin.


Rupert the sea serpent.

Selasa, 14 Juli 2015

A Day in the Life of a Designer.

Recently on a design forum the topic of how a designer should deal with clients who like to play art director came up. I've given this topic much thought over the past decade and I'll be honest, I haven't always made the right decision. One of those unfortunate times was when I drew an unflattering caricature of a marketing director and put it on her desk. Even-though she wished to fire me she didn't have the power to do so. Not smart. Thankfully I handle such situations better now. LOL

In general I think the whole process is a balance.

Sure I've had clients who were knobs and I told them to take a hike in no certain terms and you know what they really got pissed at me. Saying stuff like "You're willing to turn down the money?" or "I can't believe you won't do this?" I try to explain to them my reasoning but it never sinks in with them. Paramount in their mindset is their own opinion and because of that I know the design will suffer so it's not worth the trouble.

Other clients who on the surface seem to be a pain I can see past their ignorance and realize some upfront pain is worth the potential that lay beneath.

Lets face it commercial art isn't fine art. Sure I think it's critical for a designer to have a passion and let that fuel his creative pursuits but those creative pursuits need to accomplish a commercial end. If the art changes and tweaks are not moving it towards that end objective and is just a non-designer playing art director then a designer needs to step up and give a well reasoned response as to why that shouldn't be done. If the party insists then you make it clear that project failure is on their head and decide if it's best to drop them or ask them to find another creative to assist them.

At speaking engagements I often tell a story about my time at Upper Deck where a weasel marketing director tried to play art director on a logo job. I submitted a tenth anniversary logo to him and what I got back in return sent me over the edge. I was about to call him up and tell him how much of a dork he was and then realized the best way to do this was to do exactly what he requested.

Long story short here is how it played out:

This is the logo I submitted originally. They whined that it didn't have the 'Upper Deck' logo in it even-though it says 'Upper Deck' and even-though it goes on product with the logo already on it. Redundant is marketings middle name.


At this point I am still playing nice. Fine here is your crappy logo.


I get back to my office and find this on my desk. What the? 400%? This guy is a uber knob. Why I ought to go Keith on them! @#$%! But wait I have an idea...


...Instead I did exactly what was requested. I executed (Pardon the pun) his well thought out art direction and left the print out on his desk and went to lunch.


He got really pissed at me and called me up and told me so. In a nut-shell I said "I did exactly what you asked for." He responded "That isn't what I meant." I said "I can't read your mind and maybe you shouldn't play art director." In the end he got the message and the logo came out decent.


Doesn't always work but you should always try to defend good design and if in the process you can make marketing weasels squirm all the better.

PS: I ran across this post on 'Speak Up' that had a great song on it called 'Make the Logo Bigger.' Too funny.

Selasa, 02 Juni 2015

Design Catch Phrases.

Over the past 18 years in this industry I've heard and experienced a lot of things design related. And as any good designer does I've learned to deal with most of them in a fun sarcastic way of course. The following is a brief collection of catch phrases that have evolved over time, some inspired by specific co-workers or ones gleaned from a conversation and elaborated on. They are fun design related quips you can start to use in your own circle of influence. Think of it as the 'Verbal Advantage' for designers. If you piss someone off and get fired though it's not my fault so use at your own risk.

You can't polish a turd!: If the concept or design is bad to begin with then no amount of revisions or repurposing will improve it. (My room mate in art school was fond of this saying and so am I.)

FRANKENSTEINING: The process of collecting graphic parts from different design options and compiling them into one new option. What you end up with is a design solution worthy of a mob carrying torches and pitch forks and not good design. (Inspired by weasel marketing people. Big surprise huh?)



Craptacular!: An easy one word critique used to relay your dislike of the work being presented, while still sounding up beat about it. (Inspired by art meeting that catered to the lowest common denominator.)

Serial Design Killers: What you start calling the marketing department when they keep shooting down every original idea or design? (See the pattern yet?)

The client may be King but they're not the Art Director: Listen to your client, take into consideration all their input, weigh the options, study the details, know the target audience and then if necessary ignore all of it and design what you think will work best.

Design-O-Saur: A designer who refuses to embrace digital design methods and trends and is constantly referring to the good old days of colored marker comps and border tape.

Horrawful: A design piece is so bad it cannot be classified into either 'Horrible' or 'Aweful' category by itself but rather a combination of both. In context you could use it in this manner. "Did you see that project he did? It was horrawful!"

Have a good design catch phrase? Post in the comments and I'll add it to this list.

Jumat, 29 Mei 2015

Scorpio Illo.

This is the latest incarnation for a series of '7' mascot characters I am doing for 'Tactix Creative' in Arizona. This specific mascot is the 'SanTan Scorpions'. Scorpions are one of those creatures I look at and immediately think "God has the best portfolio."

A scorpion is a member of the Arachnid family, but it's body shape resembles a Lobster more then a spider and it has claws and a wicked looking stinger. The whole design of a scorpion is cool. Very scary and intimidating looking and that is the feeling I wanted to capture in my mascot art.

Mascot for 'SanTan Scorpions' - Middle School


Larger Preview - Alternate coloring

Selasa, 21 April 2015

DZGN-BOT Says: Draw you puny human!

This 'Illustration Friday' word is killing me. Every fiber of my being wants to draw a 'Robot' but I simply do not have the time to do so. I am off to inspire the Yutes at the 'Seattle Art Institute' on Monday and do a presentation on my 'Illustrative Design Creative Process'.

So instead I am giving everyone a sneak peek at one of my 'Keyboard Characters'. This is 'DZGN-BOT' your standard issue model ready to crank out conceptual ideas and art like an artistic machine. He comes custom with all the necessary ports and of course he is designed using MAC technology so you won't get any viruses from him.

Jumat, 17 April 2015

Eye Root!

Sometimes in the course of creating artwork I get side tracked. In this case I was looking through older illustrations I had done last year and came across a nice tree I had illustrated. So I copied it out and started playing with it in another file. What I ended up with was this piece of art. I like how it came out and I wouldn't mind having a t-shirt with this on it someday.

Selasa, 14 April 2015

Illustrative Design

First off I have to give a thank you to Erin Potter fellow HOWie who drove to the location and took reference pictures for me on this project.

Over the years those not in our industry have asked me "What do you do for a living." It's always been interesting how they respond when I tell them. Doesn't matter if I say 'Graphic Designer' or 'Illustrator' they tend to bake it down to a comment like "Oh, OK so you draw pictures." That may bug some but I don't mind it at all. In a way it's accurate. But I've coined my own phrase to describe what I do and I feel it fits better. I refer to myself as an 'Illustrative Designer'.

Some of you might be wondering "What is an Illustrative Designer?" well this artwork is a good example of 'Illustrative Design'. Too many view 'Illustration' merely as a supportive role within 'Design'. I think this is ignorant at best. I view each as key elements in my own creative process. I am making design decisions when I illustrate and I use illustrative solutions when I design the two are fused together and one without the other suffers creatively.

On this project I was hired by a branding firm to take a real life statue and create an illustrative iconic mark for use on a branding project for a small town. It's an illustrative approach but it also took many design centric decisions along the way as I created the artwork. If you viewed the real statue you'd notice that no matter what angle you viewed it you wouldn't find this exact pose. I purposely designed the pose to reflect the statue but paid attention to detail on how negative space interacted with shapes, what detail to emphasize, simplifying detail so it works small and can handle dot gain etc.

There are many overlapping aspects of illustration and design and the more a designer can learn to capitalize on each and let them mingle together the more diverse their work will become.

Mocked up Usage (The firm used it in their own motif, I just did this to show an example of usage)


Detail Image


PS: Later this summer I'll be launching a pod cast called 'The Illustrative Designer' where I'll talk more about this relationship, interview those who do it best, share insights, tips and tricks and other fun stuff. You can bookmark now and if you'd like to be a 'Creative Correspondent' for the pod cast shoot me an email and I'll let you know what that is all about. Or if you want to suggest a person to be interviewed I'd like to hear about that as well. podcast@vonster.com

Senin, 13 April 2015

The bird that didn't soar.

Sometimes when working on projects it becomes apparent mid-stream that the likelihood of the end result being what you expected or was told to expect just isn't going to happen. This project was just such a case.

I was contacted by Upper Deck Company Entertainment to illustrate a mark they could use on a card game for 'World of Warcraft' the mark they wanted was a two headed eagle. In all I did 3-4 incarnations. The character was based on a part of the game apparently and the creature had antlers as well which are not shown in this version.

The mark incarnations I created also contained an eye on the chest with flames above and below. I've worked with this art director before and he's excellent. I feel the problem in this creative pursuit was the classic 'too many chefs in the kitchen.' It's hard to gauge perception and feedback when each stage of the project seems to contradict the original brief and the previous feedback and suggestions.

Years ago I remember a marketing person coming up to me and deciding he was going to play art director and saying "I think what we are looking for is a post modern edgy retro feel!" Well I have never bothered to learn how to speak psycho-babble so I just responded "What does that mean?" He just looked at me not sure what to say. In essence I couldn't get a radar fix on what his or any other marketing weasels expectation was.

This project felt like that. I'd get some very nebulous feedback along the way and it felt like I was shooting in the dark hoping it would hit the mark. In the end I felt like I struck out and that really bugs me. Doesn't happen often but when it does I have a hard time shaking it off and stepping up to the plate. (Yes I like baseball analogies thank you)

This version never made it past a pencil rough I scanned in and emailed for consideration. They pretty much wrote it off immediately even-though I felt it had some good solid potential. So as not to feel like a complete loss creatively speaking I took that sketch and refined it and then did the finished work for no other reason then to show myself what it would have looked like fleshed out fully. Personally I didn't like the eye or flames which looked kind of corn-ball so I removed those and simplified the art.

Thus you have the bird that didn't soar.



PS: Years ago when I had my yearly review with my then boss and art director I remember him telling me "Von you can't be so married to your artwork." Now looking back and fully understanding his business, how he worked and trying to interpret that statement now I know it was his way of saying "You have to allow me to control it." At the time I thought that is what he might have meant but the statement even if not meant that way bugged me.

I feel like I am not being honest with myself or investing the needed part of 'me' in my art if I don't feel attached to it. I am not a short order cook. Order up! One logo with a side order of identity. Heres your art and I move on to the next order taken. Part of what I like about what I do is being passionate about it, investing my interest and drive into something and seeing it through. I am reminded every so often that just isn't always possible when you have too many people who are non-creatives deciding to play the part and wanting to treat design as a creative ala carte.

Maybe I could change my name to 'Greasy Spoon Graphics'? Ok I need to go check and see if that domain is available.....

Kamis, 26 Maret 2015

Vonster

Ok so if you were around for the launch of my illustration site 'Vonster.com' you'll recognize this piece of art. I recycled it for this weeks 'Monster' theme at 'Illustration friday.' I have another monster I could have used but then that would have revealed more then I wanted to about my 'Keyboard-Characters' product I'll be revealing in the next month or so.

Minggu, 22 Maret 2015

The MAC Attack!

Yes I am a true 'MAC ADDICT'. I first fell in love with the MAC back in the old green monitor APPLE II days my freshman year in high school. I even learned how to program in basic and Mrs. Hurley would get mad at me and my buddy Lincoln for hacking into the tutorial app and changing code so when a student got a wrong answer the screen would flash the message "NICE TRY BOZO!" LOL

So now of course I enjoy listening to MAC centric podcasts. One of my favorites is 'The MAC Attack'. I wasn't too hip with his show graphics so I decided to help Steve out and revamp his podcast identity. If you check out his web site now you can see what he's been using. www.TheMacAttack.us

Over the next few weeks he'll be integrating the mark with a new iTunes badge graphic, web site header etc.