Tampilkan postingan dengan label Ideas. Tampilkan semua postingan
Tampilkan postingan dengan label Ideas. Tampilkan semua postingan

Senin, 21 Desember 2015

Doodle Movie


Scan My Conscience

I've had a lot of fun taking doodles of mine and using 'Image Ready' creating cheap little animated movies from them. They are kind of captivating. You just end up gazing at the art longer then you should really. What does it mean? Your guess is as good as mine on this one.

Selasa, 15 Desember 2015

Caving to Frill.


Top: Back T-Shirt Design, Bottom: Front Center Chest - Click to View Larger Image.

The whole design trend to use oranate turn of the century frills and motifs in design isn't anything new. I told my friend 'Shane' who is a master at this style "I refuse to take part in this 'Frill' trend." We'll I've caved. And yes I admit it's fun.

A retired LAPD officer and former SWAT team member hired me to create this t-shirt design for his company. He sells products to police and SWAT members. Those Dover books collecting dusk on my library shelf are finally being put to good use.

The terms used in this design are buzz words popular with SWAT:
- Operator: High Level SWAT
- Tango: Bad Guy and or Terrorist


Detail of Design Textures.

It's hard to appreciate this design at such a small posting size so this image shows how cool the textures look at 100%.

Jumat, 11 Desember 2015

Start Mobile Art!

Start Mobile is a massive online gallery of art available for mobile devices of all types. Tons of great art ready to take up residence on your cell phone or PDA.

I went through my archive and picked a handful of art to use for this venture. Now if I can only figure out how to get it on my cell phone.


'Vonster'


'Tribal Tattoo'


'Robotica'


'Temporal Infestation'


'Sea Serpent'


'Owl'


'Happy Tree'


'Escape'


'Super Doodle'


'Deep Six'

Kamis, 03 Desember 2015

Paper Mate® Flair Pens Rule!


'My trusty tool.

I love my Paper Mate® Brand Red Flair Pen for doodling. I draw my art pretty quick and loose then go back in and beef up lines, add shading and detail until it comes to life. I never really give much thought to what I'll draw and today it turned out to be two freaky looking creatures. I've only drawn in actual sketch books a few times, I find it constricting. I prefer carrying around a small 4x6 notepad that I doodle and sketch on. I like being able to pull them out page by page and hang them up, cut them out etc.


This characters name is 'Giltoid'.

I've always wondered why I enjoy drawing wierd and ugly things more then pristine and beautiful things? Granted the former is easier I suppose but it does make me think. Why does 'Giltoid' look shocked? What are those things floating to the right of his head? Does he speak english? Is he a mutant or an alien life form? Is he actually a she? Ah the fun of doodling.


This art is titled 'Dead Ideas'.

In college I knew a fellow artist who refused to drink beer. It wasn't because of some moral high ground but rather one of inspiration. He didn't want to kill off brain cells. As he told me one day "If I drink I will kill off brain cells. One of those brain cells may be the idea that makes me a million dollars." I thought that was pretty creative of him actually. After I drew this art I was looking at it and asking myself "What does it mean?" Not that it has to mean anything but I was mainly trying to come up with a title for it so when I posted it here on my blog it would have a label. I decided upon 'Dead Ideas'.

Think about it. You'll never use all your ideas. The death rate is still one per person and one day when you pass from this horizontal hold more then likely there will be ideas you had that you never moved forward on, never shared with others and those will die with you.

So get busy! LOL

(I'll also be using these to create some brush texture painting tutorials with for IllustrationClass.com)

Senin, 16 November 2015

I Want Your Skull!


'Skully' Click art to view larger image.

I enjoy participating in collaborative art projects. So when my fellow art buddy 'Rob Schwager' emailed me about a project called 'I Want Your Skull!' I knew I had to submit something.

Skulls remember are number '4' on my 'Top Ten Favorite Themes' list from a previous post I made, so it was a no-brainer.

Jumat, 13 November 2015

The Folder of Lost Ideas


'Wacky Logo Concepts.

Before I show a client anything the work first has to move me. If I am not invested in it and don't really care for it then I shouldn't present it to a client. So I make it a habit of working until I reach a point where I feel confident abou the work I will be presenting. That way when a client doesn't like something I am OK with it. This project was like that.

A branding company by the name of 'Brand X Creative' asked me to assist in creating logo concepts for a new project QuickSilver (The surf and clothing company) was starting up called 'Kommunity Project'. I read through a brief and it contained all the standard marketing speak for what they wanted to accomplish etc.

One thing was clear they wanted something different then what has been done and that is what I tried to focus in on.

Some of the creative direction given me:

- Low Brow
- Wack Tech (Not really sure what this is? They didn't either.)
- Illustrative
- Iconic
- Conceptual
- 1 or 2 Colors
- None Corporate
- Don't use the letter 'K'

Well here is what I did. None of which were picked in whole. They did like my type treatment on the fourth one down and ended up integrating that into the final mark they used. Kind of a squirrelly creative project for me on this one but I personally really liked number 1,3 and 4 myself.

These marks will end up in my 'Folder of Lost Ideas'.

Sabtu, 24 Oktober 2015

Test Your Creativity!


Only '8' Shapes.

Recently I was asked to participate in a very interesting book project called 'Vormator'. In a nutshell they have assigned the same '8' basic shapes to broad range of artists along with a pre-set list of design rules of engagement we have to follow. In essence it's a test of our creativity. Can we create a strong design when we no longer control the content? Can we take profoundly simple shapes and create something simply profound? It's a challenging quest many artists are now pursuing for this unique book project.


'Snap Dragon' Click art to view larger image.

Rules of Design Engagement - From the Author
What exactly are you allowed to do and isn’t allowed with the Elements? The following rules have to be followed when creating your artwork:

1. You’re allowed to rotate, flip and duplicate the Elements
2. You are not obliged to use all the Elements
3. Scaling is allowed, but only proportionally, so no skewing or free transform
4. You can add, subtract, intersect and group elements as you see fit
5. The use of colour is unrestricted, you can create your own colour schemes
6. You are allowed to use gradients
7. The Elements may only be filled, the use of strokes is not allowed
8. You are not allowed to use filters or effects (e.g. drop shadows)

Anyone can submit but not everyone will get in the book. Mine may not get picked either. It just depends on how creative it ends up actually being in a group of very talented submitters. I like doing these type of projects though, it's a good creative exercise and I am planning on having my illustration students do something similar for a class assignment.

If you'd like to read more about this book project and see who is participating visit their web site at 'www.Vormator.com'.

Kamis, 01 Oktober 2015

Go Forth & Create!


Click art to view larger image.

History
Pretty much every product or industry has some kind of ongoing rivalry. In soft drinks, it's "Coke vs. Pepsi." You have "Nike vs. Adidas" in the world of footwear, and "Mac vs. PC" in computers.

The communication arts world is no different. Graphic designers and illustrators have been arguing the merits of Macromedia FreeHand and Adobe Illustrator since the early days of digital design. I've been a diehard FreeHand user since 1991. Over the years, as more and more illustrators migrated to Adobe products, some have scorned me for sticking with FreeHand. But I didn't care. It facilitated my creative pursuits, and no one could argue with the results. I've won major awards and received recognition both nationally and internationally for work done with FreeHand. Sure, I've owned Illustrator since Version 8, but only for converting or opening files sent to me. I and a handful of other hardcore FreeHand aficionados have been holdouts, while most of our friends and peers have gone over to the other side.


No, I don't know what the pipe smokin' worm means. It just looked cool.

Bad News
In 2005, Adobe purchased Macromedia. With the merger, FreeHand's future looked grim. I knew it was time to make the change. Dragging my heels and Wacom pad, I knew I must begin the switchover. Little did I know that I was embarking on a tortured journey. Changing my primary drawing application wasn't easy. It was like learning to drive on the other side of the road or read a book upside down. Things that were intuitive, almost second nature, were now unfamiliar. I confess--I resisted the change. I was still fuming that the corporate officers and business analysts at Adobe would make a decision about my most important artistic tool. What if Leonardo was forced to switch to watercolor? You know he would have been grumbling a little, too.

My plan was to learn Illustrator gradually. With a booming year of business and a long list of client projects, I really didn't have room in my schedule, or motivation, to take a class or to switch abruptly. I bargained with Time: when FreeHand no longer worked on my Mac (due to the inevitable hardware and OS upgrades), I'd migrate. Really. But fate had other plans for me.


Bubbling ideas. Or as I like to call it, "Slow Boiling."

Closet FreeHand User
Recently, a Portland agency approached me to illustrate a promotional poster for the Adobe CS2 Creative Suite. Wow! I was totally jazzed and honored. When we met to discuss ideas, I quickly realized they assumed I was a CS2 Illustrator user. Now, I was no stranger to Adobe products. CS2 Photoshop had been part of my creative process for eons. And I actually owned CS2 Illustrator. But I had never created a whole project from beginning to end with any version of Illustrator.

They had no clue that a holdout was right under their very noses! I felt like an agent in a covert operation, a scout behind enemy lines. Should I blow my cover, and reveal my diehard alliance with FreeHand? All kinds of amusing arguments went back and forth in my mind. "Don't worry, Adobe owns FreeHand now, so it's not like you're technically a spy." How about this one: "No problem, we'll just do it in FreeHand, then copy and paste everything into CS2. After we save it as an Illustrator file, no one will even notice." I was starting to get a little nervous. I hoped my eyes weren't twitching and sending a Morse code message that a traitor was in their midst!


Yes, even spiders have duo-colored eyes.

Moment of Decision
The agency explained the project: Adobe wanted to use the poster to demonstrate Illustrator's various features, such as transparent vectors, smart objects, layer effects, VPF Technology, and the relationship of CS2 apps working together. It was a juicy project, to say the least. I would be designing a creative illustration for one of the planet's most famous software companies.

It just got better and better. Trying not to drool, I asked if there was a particular direction, theme or concept. The art director looked at me, and said the words that every illustrator dreams of hearing: "No. It's wide open. I like your art, so just do what you do." An account executive did mention to stay away from "edgy"--guns, nudity or violence were out. Okay, so no naked John Wayne Green Beret homage. Other than that, the door was open. Weird, strange, whatever. Whoopee!

Suddenly I came to my senses. There I sat, with one of the coolest projects ever, with total creative license. But I couldn't use my old friend and accomplice, FreeHand. The tool that was my partner for the previous decade was not invited to the ball. How ironic. Panic time!

I did weigh the idea of coming clean. Should I tell them I didn't use Illustrator as a primary drawing application? I decided against it...they didn't hire me because of my software. They loved my previous work, which was all done on FreeHand. My creativity doesn't come from a tool. However, for integrity's sake, I would have to create the artwork with Illustrator. I would have to get my butt in gear and go on a crash course to learn the software, inside and out.

I felt like a man emerging from a concrete bunker, after years of solitary resistance. I must learn CS2 Illustrator...and quickly. This would be a great test of the product's capabilities and ease of use. FreeHand wasn't an option, and it was time to be baptized by fire.


Happy little bee

Creative Process
Hmm, having a wide open creative brief wasn't as easy as it sounded. I had no idea where to start! For several days, I just let ideas slow boil. Then came a period of furious sketching. An idea started to take shape. I thought about what the AD had said, "Do what you do." That was it; that was the idea. So I did. I began "to do." I didn't hold back either. I stretched myself and created art that I thought would be inspiring for other artists. My idea was based on the premise "Why do artists use Adobe products?" The answer is, "To create."


No art is complete without a winged Roman worm

The End Results
I wasn't sure how Adobe would respond. Was the illustration a little too weird? Would the concept clash with their branding somehow? After all, this was a respectable software company, not MTV. But because creatives were the target audience, quirky is good. The agency loved it! They didn't have any changes, and presented it as created. Thankfully, Adobe was thrilled as well, and everything was green-lighted. I made some minor tweaks, then finalized the art.

I wish I could say the switch of software went as smoothly. Honestly, it was sometimes difficult and frustrating. Menus were different. Shortcuts weren't the same. And some tools just didn't exist in Illustrator. However, I found that Illustrator had some great capabilities I never dreamed existed. Later this year, I'm taking an intensive class for former FreeHand users. I'll miss my old buddy, but when you work in a creative environment, you have to be willing to upgrade and adapt, or technology will leave you behind.


Houston, We Have a Problem

Every Good Story Needs a Villain
Lest you think that this fairy tale had no cliffhanger, there was a bit of drama mixed with humor along the way. After many meetings, multitudes of eyeballs viewing the design (including both Adobe and agency staff)...after the artwork was finalized and just about ready to be handed off, along comes the "Ogre of the Audience Demographics and Financial Returns." Uh, I mean, the marketing person, who said, "Why is the worm guy wearing a Nazi helmet?"

(Cue sinister music)

We all know that marketing people have their place in business. And every creative professional knows there's often a tug-of-war between creative expression and the realities of the business model.

In this case, Mr. Worm was not wearing a Nazi helmet. Mr. Worm was sporting a vintage World War I German officer's helmet. The Nazi Party wasn't even around at that time. But no, this was going to be a problem. The marketing person was not going to budge, Nazi helmet or not. Someone might take this image the wrong way. They most certainly didn't want anyone to think they supported militaristic worms with suspect ideology.

I understood the concern, but, hello! What we had here is a winged worm wearing spectacles and a metal helmet. Perhaps we should take another look at the other worm, who wasn't wearing any clothes at all, only a fedora. He's actually smoking a pipe, too.

I can just see it now, protests at Adobe headquarters over the company's implicit endorsement of nationalistic, drug-smoking, nude invertebrates.

(You can probably tell that designers can be sensitive about their work.)

But hey, I'm a professional, and this isn't the first time someone has nixed an element in my artwork. We had to find another helmet for Mr. Worm. I finally settled on a Roman soldier's headgear. And unless you're from Carthage or fought in the Punic Wars, a Roman helmet shouldn't offend anyone. Here endeth my rant, and an amusing anecdote about worms smoking pipes and wearing helmets.

(By the way, I preferred the German helmet because of its sub-culture nod to one of my childhood favorites, Ed Big-Daddy Roth. He was a California illustrator and custom car builder who was influenced by hot rod and motorcycle culture. We illustrators like to include subtle references like that from time to time.)


Epitaph
Anyway this story has gone on long enough, so I'll end it here. I hope I provided some insight into the processes, challenges and zany episodes in an illustrator's average workweek. If you're interested in seeing more behind-the-scenes views of how the art was created, I'll be posting a project tutorial at IllustrationClass.com.

I think it's funny how things work out. For a while, I was dreading the idea of switching from FreeHand to Illustrator. I was that skinny kid at summer camp, shivering at the end of the diving board, scared to jump. Along comes this project, with a not-so-subtle push that got me in the water.

Life is an adventure. I'm really thankful to be able to work on such cool projects.

RIP, my old friend, FreeHand.

If you'd like to see this project from concept to completion you can view it via a free tutorial by clicking here.

Kamis, 24 September 2015

Phobia



When I doodled out an idea for this weeks 'IllustrationFriday.com' submission I liked the line work so much I just scanned that in and colorized it.

Jumat, 17 Juli 2015

IllustrationClass.com Launched



Last summer I was asked to teach a digital illustration class at the local college visual arts program once a week here in Salem, Oregon. I had never taught before so this was a whole new experience for me. I quickly realized the way my students learned best was when I demonstrated a process. I literally showed them how to go about doing a creative task and commented on it. This led me into developing numerous step by steps I could show them each week.

Over the course of last year I built up a nice little archive of teaching resources. I also posted them on the 'HOW Design Forum' to let other creatives benefit from them and due to that being received so well I decided to give them a proper home on their own site.

You can download all my teaching step by step tutorials at:
www.IllustrationClass.com

I hope you enjoy them.

Von

Selasa, 21 April 2015

DZGN-BOT Says: Draw you puny human!

This 'Illustration Friday' word is killing me. Every fiber of my being wants to draw a 'Robot' but I simply do not have the time to do so. I am off to inspire the Yutes at the 'Seattle Art Institute' on Monday and do a presentation on my 'Illustrative Design Creative Process'.

So instead I am giving everyone a sneak peek at one of my 'Keyboard Characters'. This is 'DZGN-BOT' your standard issue model ready to crank out conceptual ideas and art like an artistic machine. He comes custom with all the necessary ports and of course he is designed using MAC technology so you won't get any viruses from him.

Minggu, 19 April 2015

Spotted

My Illustration Friday illo.

(Be sure to click on the image to see the full view.)

Jumat, 17 April 2015

Eye Root!

Sometimes in the course of creating artwork I get side tracked. In this case I was looking through older illustrations I had done last year and came across a nice tree I had illustrated. So I copied it out and started playing with it in another file. What I ended up with was this piece of art. I like how it came out and I wouldn't mind having a t-shirt with this on it someday.

Selasa, 24 Maret 2015

Ornery Frog!

I confess I am some what addicted to domain names. Anytime I think of a cool one I check to see if it's available. If it is I usually buy it. I figure it secures the name for at least a year and only costs about $6. If I don't do anything with it in that year I may let it go public again.

Such is the case with 'OrneryFrog.com'. I just liked the name. Recently I just set up a new FTP server and I decided to plug in the 'OrneryFrog.com' domain to brand it of sorts. Being the detail oriented mild obsessive compulsive I am I created this funky logo to use on the splash page.



You can see it in context at: www.OrneryFrog.com

Kamis, 19 Maret 2015

Feat!

This weeks 'Illustration Friday' theme was 'Feet'. I try to push myself with these and not settle for an easy way out. Not always though, some times just drawing a literal approach in a unique way is fun.

To be honest when I saw 'Feet' as the theme I thought to myself "Oh god! I hate drawing feet." Then a little while later I thought "That's it. Oh God!" Thus this concept came to mind. I decided to handle this more like a logo then a full blown illustration.



“HOW BEAUTIFUL ARE THE FEET OF THOSE WHO BRING GLAD TIDINGS OF GOOD THINGS!” - Romans 10:15

Colorful Joe.

I was cleaning off some older content from one of my servers and came across this textile pattern I had created a year or so ago. I'd love to have a lounge shirt with this pattern on it.

Rabu, 18 Maret 2015

ThreeThumbsUpAward.com

I am happy to introduce the 'Three Thumbs Up Award', a distinguished and honorable achievement only given to those who possess the utmost creative diligence and consistently pursue a level of craft and creativity that rises above the mundane, beyond the norm and inspires the masses.

For more information on how you can pursue your artistic excellence visit: www.ThreeThumbsUpAward.com

You know you want one!

I've had this concept in the back of my mind for a few years now and finally got motivated enough to get it done. I hope many of you who visit this blog choose to participate and please share it with others by posting a link on your own web site or blog. Feel free to use the badge graphic below.



Go forth and create!

Senin, 16 Maret 2015

Windows Gaming Branding Concepts

Last week I worked as a hired gun with my buddy Jeff Pollard out of Portland. He hired me to team up with him and assist with concepts for a branding that would be used with the new Windows Vista. Being the geniuses that Microsoft marketing is they picked a very unique name for the gaming aspect of the OS, they decided to call it 'Windows Gaming'. How original.

Well I at least tried to create a unique mark. one of the key attributes they wanted in the mark was the ability to animate it. These are the '8' I contributed. Basically it's me and Jeff against the design behemoth 'Hornell Anderson'. We'll see how it turns out.

Personally I did the dude with the thumb and branded window fingers.

Jumat, 13 Maret 2015

NO!SPEC - Poster

This is a poster concept I did for a new site launch called NO!SPEC.COM I had fun splattering paint last night in my garage. That is until I noticed I got it all over our freezer, scooter, door, wall and pretty much everything with a 10 ft. radius. Oops.

You can download both posters I designed in PDF form at the NO!SPEC site.

(Click picture to view non-cropped image)

Rabu, 31 Juli 2013

To Live and Let Dieagram


Every which way but approved concept.

I've said it before, but I'll say it again, "Agency work is fickle."

Don't get me wrong, I enjoy it. It may be fickle, but it's always fun!


Circling the conceptional wagons.

A lot of agency work is exploritory. The project may never see the light of day in a real world use, but the agency in charge is exploring all graphic possibilities of what could be done.

I was hired to explore different ways a diagram graphic (think pie chart etc.) could be carried out to make it more interesting, be flexible enough so it had animation attributes, and reflect a more feminine target audience.

This post contains some of the ideas I created for this project.


Steps to no where concept.

I was provided with some very rough general directions and also asked to go beyond them as well and share what I think could work as well. Many of the ideas in this post I see animated in my mind. I was only providing static images but I think it was important to think through how they'd build out in motion as I created them as well.


This idea blossom was sprayed with creative Roundup.

Some of the ideas were pretty straight forward and probably not too practical. It's a balance of trying to be unique, but still retaining an element of graphic pragmatism. After all, there is a reason why the pie chart is used so much, it works well for it's purpose.


My personal favorite: Globulous Nodes.

How can you not like this when it's named "Globulous Nodes?" I'd animate this so when you moused over the fat ends of the nodes they would increase in size and everything else would scale back as the information populated the node end.

I've already recycled this motif into a new pattern for a bonus edition pattern set I'm creating.


A concept inspired by game show graphics.

Just search Google images for "The Dating Game" and you'll get an idea of my source of inspiration for this design.


Technicolor Rams horn concept.

The term "Technicolor" is one of those words that take a reality of life "Color" and turn it into a brand name. As far as I know reality has always been in color.


Rams horn extruded.

Follow the multi-colored brick road but watch your step, you may fall off into the alpha channel netherworld.


Animation centric concept.

Slowly spinning, transparent, pulsing, and when moused over scales up and text slides in.


Revised direction "Flat."

After taking in all my ideas the agency requests another specific direction playing off several of my ideas. Kind of like if Pantone created mag wheels I guess.


Revised direction "3D."

With the help of Google SketchUp I created this 3D version.


New Revised direction "Flat Perspective."

The agency asked me to work some of the other colors back into this new version and I also played with the perspective so it wasn't so flat as well. They also requested a version that took this same motif and extruded it into 3D. Oh yeah, they asked that I include a heart in the diagram too. (No I didn't ask why)


New Revised direction "3D" with spacing.

With all the colors and 3D applied I felt it was getting too busy. The more I looked at it the more it felt like a Fisher-Price™ version of Stonehenge.


New Revised direction "3D" without spacing.

I rendered out the detail a little more and removed the spacing which I felt added too much visual tension.

When it was all said and done the project was killed leaving me with a stink load of "Dieagrams."